Home of the Grey Tower, and the Ducal seat of Kalid of Highwater in the Kingdom of Norlan, Highwater is one of the largest cities in the world, although it is certainly not on the same scale as Zentrum in Oestreich or Langberg in the Kingdom of Zerithia.
The city evolved from a community that built up around the Grey Tower as it grow from a small research outpost for the legendary wizard Terin, to the most important magical university in the world that it is today. The first name attached to the community was Howa, an old word that refers to the fact that the area was perennially flooded. Eventually, the Tower was prevailed upon to help provide a permanent solution to the flooding, and the community was able to grow significantly. As Howa grew, the Emperor appointed a local noble to be responsible for Imperial justice, law and order, and the County of Sumpfen was born. Even before the dissolution of the Zerithian Empire, the northern territories had broken away to form their own kingdom, Nordland. Eventually, the city got renamed Highwater, and then became the seat of a Duchy of the same name. Today, the Count (or Countess) of Sumpfen is a subordinate title of the Duke, and is traditionally used as a courtesy title by the Duke’s heir apparent.
Around the same time that the city became Highwater, a wall was constructed around it to make defending the citizens easier. The area inside the wall, or the Old Wall as people call it now, is known variously as the City, the Old City or Alton. This is where the Ducal Palace, Merchant Quarter, Platingeld (nobles’ quarter), Platz (the main square), Temple Square and Old Market are all located. Outside the wall are the rougher areas, the Docks, Newmark, Erzel (a vast, sprawling neighbourhood), and the roughest area of them all, Eastgate.
- Order of the White Hart – Paladins of Relnon (a temple and a martyrium)
- Sword of Justice – Paladins and clerics of Relnon (a temple and numerous shrine-offices)
- Shield of Honour – Clerics of Relnon (several shrines)
- The Grey Tower – Wizards
- Arran Sisterhood – Clerics of Arra (a temple and two convents)
- The Faithful Church of the Children of Creation – Clerics of the Children (the Grand Temple and numerous shrines)
- Tollplatin – Shrine of Bahamut Dragonking
- The Grey Brotherhood – Rogues
- The Upright Men – Rogues
- The Fallingbrooks – Assassins
- Drovers Guild – Merchants
- The Kauffmans – Merchants
- Heften – “Public” library (requires membership)
- The original main gate (“Altor”), which is now the entrance to Old Town, is heavily enchanted to prevent supernatural evil creatures or objects from passing through. This includes powerful spellcasters (i.e., those able to cast 4th or higher level spells) and objects consecrated to evil Powers.
- Any standard equipment found in the PHB can be purchased in Highwater.
- Once per month per character, a potion of healing (75 crowns, 2d4+2 hp restored) and a potion of greater healing (250 crowns, 4d4+4 hp restored) becomes available. This opportunity does not roll over; if you don’t buy a potion in a given month, there’s still only one available the following month.
- Once per month per character, a spell scroll becomes available. These are only spells from the wizard or cleric spell lists, and cost (level + 1) * 100 crowns (where cantrips are considered level 0). As with healing potions, missing an opportunity in a month does not entitle you to buy more the following month.
- The first trip you make to the Old Market in Highwater, you may roll on the Trinket table (PHB, page 160) for something you find or are given. This only applies if you did not take advantage of this option during character creation (i.e., you only get this once per character).